Has a pile of junk ever looked so good? Or moved so well? We think not. We’re over the moon with how “Scruta Bestialis” has turned out. And it’s thanks to a new box of tricks, combined with our dedication to detail.
Believe it or not, but this short film began life as an internal side project. We simply wanted to test the capabilities of our new cutting edge technology.
We were buzzing with excitement when we finally started to work with Octane GPU Render in our Cinema4D environment. Its performance is beyond anything we hoped for.
We’re thrilled by the new possibilities we now have at our disposal. The natural movement of the animals was entirely created in the studio. No motion capture involved.
Instead we sent Leo down to the local scrap yard to pick out all the elements we’d use to digitally build our beasties. And spent countless hours studying the movement of animals and modeling it by hand ‘ge-keyframed’.
Each animal has a distinct personality. From the perky hyena eager to bound about. To the prickly, poised spider, spinning an impeccably sized web.
Octane Render and Cinema4D will allow us to further devote ourselves to building increased depth into everything we produce.
We take incredible pride in our work. We believe in high-quality, immersive experiences. Where the viewer is enveloped, lost in the world you’ve created for them.
Now we will be able to do so better than ever before. We’re struggling to keep a lid on our excitement!
You’d be barking-mad not to be excited too!
büro bewegt, München/Germany
Produced by: Christian T. Remiger
Directed by: Leo Dziallas
Modelling: Oliver Tomann, Leo Dziallas
Animation: Leo Dziallas
Music/Sounddesign: Ralph Stachulla, Valentin Scherer (atelyeah.de)
Narrator: Matthias Hack (German), Adam Wakeling (English)